Review and development of the Refugeehome website refugeehome.uk
Issues & evidence:
A lot of useful information for Asylum Seekers and Refugees is available on the Refugeehome website, but people don’t access it.
Issues & evidence:
A lot of useful information for Asylum Seekers and Refugees is available on the Refugeehome website, but people don’t access it.
Miro boards detailing all the steps involved in Salford CVS's journey to building a prototype website for their users.
Salford CVS also used Maze for testing the prototypes of their content.
YMCA England & Wales wanted to develop a digital service that their network could use to support local young people with their mental health and wellbeing.
An usability testing guide, with scripts and guidelines for interviews.
User persona created by1625 Independent People working on remote access communication.
To inform Age UK Oxfordshire's digital design, they needed to gain more detailed insights into clients’ motivations to do online exercise, the technology and support they have and their experience of online activities.
A jam board detailing the hub user needs of Citizen's Advice Southampton service users.
This solution seeks to build an engaging, interactive and fun Minecraft environment, to enable CancerCare North Lancashire and South Cumbria to continue to offer their ReFresh group (aged 13-18) a programme of fun activities that allow them to gain confidence, and share experiences with others af
An app with stories, songs and interactive educational activities for 3-5 year olds.
Provides a wrapper and interface to enable remotely controlled video calling, with no computer interaction required by the remote user. Also enables the remote user to upload documents without needing to physically interact with the computer hardware.
Form template for Galloway's Society of the Blind clients to complete when they are borrowing equipment such as an iPad or tablet.
A video and blog about the journey Galloway's Society for the Blind into helping to make their sight-impaired users more digitally savvy using remote technology.
A wireframe of a mobile app developed by The Scout Association for young people to work on their digital skills.
A video from the Cooperative College sharing their learning and the process of their engagement with a digital agency and the young people that the college works with.
A step-by-step playbook on implementing blended learning (a combination of live and online) for anyone delivering programmes to learners or working with beneficiaries.